Showing posts with label play. Show all posts
Showing posts with label play. Show all posts

Sunday, June 9, 2013



Question answer


Where do religious school children practice sports?
In the prayground!

How did the basketball court get wet?
The players dribbled all over it!

Why did the chicken get sent off?
For persistent fowl play!

Why were the two managers sitting around sketching crockery before the start of the game?
It was a cup draw!

Where do football directors go when they are fed up?
The bored room!

A manager was being interviewed after he had resigned from a football club?

"Were the crowd not behind you" asked the reporter

"They were right behind me all right", said the manager, "But I managed to shake them off at the station!"

Why was the struggling mange seen shaking the club cat?
To see if there was any more money in the kitty!

Why should you be careful playing against a team of big cats?
They might be cheetahs!

Manager: Our new midfielder cost ten million. I call him our wonder player
Fan: Why's that?
Manager: Everytime he plays I wonder why I bothered to buy him!

Why do artists never when they play football?
They keep drawing!

Why do managers bring suitcases along to away games?
So that they can pack the defence!

Where do old bowling balls end up?
In the gutter!

Manager: I thought I told you to lose weight. What happened to your three week diet?
Player: I finished it in three days!

What part of a football pitch smells nicest?
The scenter spot!
What's the chilliest ground in the premiership?
Cold Trafford!

How did the footbal pitch end up as triangle?
Somebody took a corner!

Why didn't the dog want to play football?
It was a boxer!

What did they call Dracula when he won the league?
The champire!

Which
England player keeps up the fuel supply?
Paul gas coin!

Manager: I'll give you fifty pounds a week to start with and a hundred pounds a week in a year's time?
Young player: OK, I'll come back in a year's time!

Manager: Twenty teams in the league and you lot finish bottom?
Captain: Well, it could have been worse.
Manager: How?
Captain: There could have been more teams in the league!

What did the footballer say when he accidentally burped during a game?
Sorry, it was a freak hic!

Why are football grounds odd?
Because you can sit in the stands but can't stand in the sits!

What do you get if you drop a piano on a team's defence?
A flat back four!

Why did the goal post get angry?
Because the bar was rattled!

What is the bank manager's favourite type of football?
Fiver side!

What part of a football ground is never the same?
The changing rooms!

What should a football team do if the pitch is flooded?
Bring on their subs!

Our team is doing so badly that "Manager of the Month" isn't an award.
It's an appointment!

Did you hear about the football team who ate too much pudding?
They got jellygated!

Which insect didn't play well in goal?
The fumble bee!

What did the bumble bee striker say?
Hive scored!

What is black and white and black and white and black and white?
A
Newcastle fan rolling down a hill!

What are Brazilian fans called?
Brazil nuts!

Why did a footballer take a piece of rope onto the pitch?
He was the skipper!

How do hens encourage their football teams?
They egg them on!
What lights up a football stadium?
A football match!

If you have a referee in football, what do you have in bowls?
Cornflakes!

Why aren't football stadiums built in outer space?
Because there is no atmosphere!

Where do spiders play their FA Cup final?
Webley stadium!

When fish play football, who is the captain?
The team's kipper!

Ref: I'm sending you off
Player: What for?
Ref: The rest of the match!

Why is it that birds are quickly sold when they come up on the transfer market?
They tend to go cheep!

What is a goal keepers favourite snack?
Beans on post!
How do you stop squirrels playing football in the garden?
Hide the ball, it drives them nuts!

What's tennis players favourite city?
Volley wood!

How does a physicist exercise?
By pumping ion!

Why does someone who runs marathons make a good student?
Because education pays off in the long run!

What is a runner's favourite subject in school?
Jog-raphy!

What does Paul Inces mum make for Christmas?
Ince pies!

What does a footballer and a magician have in common?
Both do hat tricks!

Which football team loves ice-cream?
Aston Vanilla!
Which goal keeper can jump higher than a crossbar?
All of them, a crossbar can't jump!

Why do grasshoppers not go to many football matches?
They prefer cricket matches!

What stories are told by basketball players?
Tall stories!

Who won the race between two balls of string?
They we're tied!

Why are football players never asked for dinner?
Because they're always dribbling!

Why did the footballer hold his boot to his ear?
Because he liked sole music!

What tea do footballers drink?
Penaltea!

Where do footballers dance?
At a football!


Play as James Bond


Egotistical Harry was always reminding people that he played semi-pro baseball.

"I was the James Bond type of player," he told his friends. "I had all sorts of tricks to confuse the opposition."

"Batted .007," his wife added.

Why the bad plays?


A true story, according to the LA Times.....

Coach Frank Layden of the
Utah Jazz asked forward Jeff Wilkins, "Is your bad play due to ignorance or apathy?"

Wilkins replied, "I don't know and I don't care!"


Who is on First?


Who's On First

(Sketch by Bud Abbot and Lou Costello)

LOU: I love baseball. When we get to St. Louis, will you tell me the guys' name on the team so when I go to see them in that St. Louis ball park I'll be able to know those fellows?

BUD: All right. But you know, strange as it may seems, they give ball players nowadays very peculiar names, nick names, like "Dizzy Dean." Now on the
St. Louis team we have Who's on first, What's on second, I Don't Know is on third --

LOU: That's what I want to find out. I want you to tell me the names of the fellows on the
St. Louis team.

BUD: I'm telling you. Who's on first, What's on second, I Don't Know is on third --

LOU: You know the fellows' names?

BUD: Yes.

LOU: Well, then who's playin' first.

BUD: Yes

LOU: I mean the fellow's name on first base.

BUD: Who.

LOU: The fellow playin' first base for
St. Louis.

BUD: Who.

LOU: The guy on first base.

BUD: Who is on first.

LOU: Well, what are you askin' me for?

BUD: I'm not asking you -- I'm telling you. WHO IS ON FIRST.

LOU: I'm asking you -- who's on first?

BUD: That's the man's name!

LOU: That's who's name?

BUD: Yes.

LOU: Well, go ahead and tell me.

BUD: Who.

LOU: The guy on first.

BUD: Who.

LOU: The first baseman.

BUD: Who is on first.

LOU: Have you got a first baseman on first?

BUD: Certainly.

LOU: Then who's playing first?

BUD: Absolutely.

LOU: (pause) When you pay off the first baseman every month, who gets the money?

BUD: Every dollar of it. And why not, the man's entitled to it.

LOU: Who is?

BUD: Yes.

LOU: So who gets it?

BUD: Why shouldn't he? Sometimes his wife comes down and collects it.

LOU: Who's wife?

BUD: Yes. After all the man earns it.

LOU: Who does?

BUD: Absolutely.

LOU: Well all I'm trying to find out is what's the guys name on first base.

BUD: Oh, no, no, What is on second base.

LOU: I'm not asking you who's on second.

BUD: Who's on first.

LOU: That's what I'm trying to find out.

BUD: Well, don't change the players around.

LOU: I'm not changing nobody.

BUD: Now, take it easy.

LOU: What's the guy's name on first base?

BUD: What's the guy's name on second base.

LOU: I'm not askin' ya who's on second.

BUD: Who's on first.

LOU: I don't know.

BUD: He's on third. We're not talking about him.

LOU: How could I get on third base?

BUD: You mentioned his name.

LOU: If I mentioned the third baseman's name, who did I say is playing third?

BUD: No, Who's playing first.

LOU: Stay offa first, will ya?

BUD: Well what do you want me to do?

LOU: Now what's the guy's name on first base?

BUD: What's on second.

LOU: I'm not asking ya who's on second.

BUD: Who's on first.

LOU: I don't know.

BUD: He's on third.

LOU: There I go back on third again.

BUD: Well, I can't change their names.

LOU: Say, will you please stay on third base.

BUD: Please. Now what is it you want to know.

LOU: What is the fellow's name on third base.

BUD: What is the fellow's name on second base.

LOU: I'm not askin' ya who's on second.

BUD: Who's on first.

LOU: I don't know.

BUD: THIRD BASE!

LOU: You got an outfield?

BUD: Oh, sure.

LOU:
St. Louis has got a good outfield?

BUD: Oh, absolutely.

LOU: The left fielder's name?

BUD: Why.

LOU: I don't know, I just thought I'd ask.

BUD: Well, I just thought I'd tell you.

LOU: Them tell me who's playing left field.

BUD: Who's playing first.

LOU: Stay out of the infield!

BUD: Don't Don't mention any names out here.

LOU: I want to know what's the fellow's name on left field?

BUD: What is on second.

LOU: I'm not askin' ya who's on second.

BUD: Who is on first.

LOU: I don't know.

BUD & LOU: (together and calmly) Third base.

LOU: And the left fielder's name?

BUD: Why.

LOU: Because.

BUD: Oh he's Center Field.

LOU: (whimpers) Center field.

BUD: Yes.

LOU: Wait a minute. You got a pitcher on this team.

BUD: Wouldn't this be a fine team without a pitcher.

LOU: I don't know. Tell me the pitcher's name.

BUD: Tomorrow.

LOU: You don't want to tell me today?

BUD: I'm tell you, man.

LOU: Then go ahead.

BUD: Tomorrow.

LOU: What time?

BUD: What time what?

LOU: What time tomorrow are you gonna tell me who's pitching?

BUD: Now listen, Who is not pitching. Who is on --

LOU: I'LL BREAK YOU ARM IF YOU SAY "WHO'S ON FIRST!"

BUD: Then why come up here and ask?

LOU: I want to know what's the pitcher's name.

BUD: What's on second.

LOU: I don't know.

BUD & LOU: (VERY QUICKLY) THIRD BASE!

LOU: You gotta Catcher?

BUD: Yes.

LOU: The Catcher's name?

BUD: Today.

LOU: Today. And Tomorrow's pitching.

BUD: Now you've got it.

LOU: That's all.
St. Louis hat a couple of days on their team.

BUD: Well I can't help that.

LOU: You know I'm a good catcher too.

BUD: I know that.

LOU: I would like to play for the
St. Louis team.

BUD: Well I might arrange that.

LOU: I would like to catch. Now I'm being a good Catcher, tomorrow's pitching on the team, and I'm catching.

BUD: Yes.

LOU: Tomorrow throws the ball and the guy up bunts the ball.

BUD: Yes.

LOU: Now when he bunts the ball -- me being a good catcher -- I want to throw the guy out a first base, so I pick up the ball and throw it to who?

BUD: Now that's the first thing you've said right.

LOU: I DON'T EVEN KNOW WHAT I'M TALKING ABOUT!!!!!

BUD: Well, that's all you have to do.

LOU: is to throw it to first base.

BUD: Yes.

LOU: Now who's got it?

BUD: Naturally.

LOU: Who has it?

BUD: Naturally.

LOU: Naturally.

BUD: Naturally.

LOU: O.K.

BUD: Now you've got it.

LOU: I pick up the ball and I throw it to Naturally.

BUD: No you don't you throw the ball to first base.

LOU: Then who gets it?

BUD: Naturally.

LOU: O.K.

BUD: All right.

LOU: I throw the ball to Naturally.

BUD: You don't you throw it to Who.

LOU: Naturally.

BUD: Well, naturally. Say it that way.

LOU: That's what I said.

BUD: You did not.

LOU: I said I'd throw the ball to Naturally.

BUD: You don't. You throw it to Who.

LOU: Naturally.

BUD: Yes.

LOU: So I throw the ball to first base and Naturally gets it.

BUD: No. You throw the ball to first base--

LOU: Then who gets it?

BUD: Naturally.

LOU: That's what I'm saying.

BUD: You're not saying that.

LOU: I throw the ball to Naturally.

BUD: You throw it to Who!

LOU: Naturally.

BUD: Naturally. Well say it that way.

LOU: THAT'S WHAT I'M SAYING!

BUD: Now don't get excited.

LOU: Whose gettin excited!! I throw the ball to first base--

BUD: Then Who gets it.

LOU: (annoyed) HE BETTER GET IT!

BUD: That's it. All right now. Take it easy.

LOU: Hrmmph.

BUD: Hrmmph.

LOU: Now I throw the ball to first base, whoever it is grabs the ball, so the guy runs to second.

BUD: Uh-huh.

LOU: Who picks up the ball and throws it to what. What throws it to I don't know. I don't know throws it back to tomorrow -- a triple play.

BUD: Yeah. It could be.

LOU: Another guy gets up and it's a long fly ball to center. Why? I don't know, he's on third, and I don't give a darn.

BUD: What did you say.

LOU: I said "I don't give a darn."

BUD: Oh, that's our shortstop!

LOU: ABBOTT!

Tuesday, June 4, 2013



Musical jokes


Q: What do you get when you play a new age song backwards?
A: A new age song.

Q: What happens if you sing country music backwards?
A: You get your job and your wife back.

Disco is to music what Etch-A-Sketch is to art.

Q: How can you tell someone is a true music lover?
A: When they even put their ear up to the bathroom keyhole.

After silence, music comes closest to expressing the inexpressible.

Music is the only sensual pleasure without vice.

 

Any last requests?


A cowboy and a biker are on death row, and are to be executed on the same day. The day comes, and they are brought to the gas chamber. The warden asks the cowboy if he has a last request, to which the cowboy replies, "Ah shore do, wardn. Ah'd be mighty grateful if'n yoo'd play 'Achy Breaky Heart' fur me bahfore ah hafta go."

"Sure enough, cowboy, we can do that," says the warden. He turns to the biker, "And you, biker, what's your last request?"

"That you kill me first."

 

Top Ten Signs The Concert You're Attending is Not The Real Woodstock


From "Late Show with David Letterman" on Tuesday, August 9, 1994

10. It's hosted by Ed McMahon.

9. "Amplifiers" are just enormous dixie cups.

8. Every song contains a plug for Green Giant frozen vegetables.

7. You're asked to put on a hat and sunglasses and the next thing you know, you're being introduced as Bob Dylan.

6. One word: polkas.

5. Guy sitting next to you brought a glove and has caught three foul balls.

4. "Santana" turns out to be a jolly bearded guy with a sackful of presents.

3. They're playing "May we turn the hose on you, please?" [All night Dave sprayed the crowd which gathers outside for each night's show with a hose.]

2. You spot Rush Limbaugh stage-diving.

1. The crowd is chanting, "Tito! Tito! Tito!"

 

Glossary of music terms


Accent: An unusual manner of pronunciation, e.g. "Y'all sang that real good!"

Accidentals: Wrong notes

Ad Libitum: A premiere.

Agitato: A string player's state of mind when a peg slips in the middle of a piece.

Agnus dei: A famous female church composer.

Allegro: Leg fertilizer.

Altered Chord: A sonority that has been spayed.

Atonality: Disease that many modern composers suffer from. The most prominent symptom is the patient's lacking ability to make decisions.

Augmented fifth: A 36-ounce bottle.

Bar Line: A gathering of people, usually among which may be found a musician or two.

Beat: What music students to do each other with their musical instruments. The down beat is performed on the top of the head, while the up beat is struck under the chin.

Bravo: Literally, "How bold!" or "What nerve!" This is a spontaneous expression of appreciation on the part of the concertgoer after a particularly trying performance.

Breve: The way a sustained note sounds when a violinist runs out of bow.

Broken consort: When somebody in the ensemble has to leave and go to the restroom.

Cadence: When everybody hopes you're going to stop, but you don't.

Cadenza: The heroine in Monteverdi's opera "Frottola".

Cantus firmus: The part you get when you can only play four notes.

Chansons de geste: Dirty songs.

Chord: Usually spelled with an "s" on the end, means a particular type of pants, e.g. "He wears chords."

Chromatic Scale: An instrument for weighing that indicates half-pounds.

Clausula: Mrs. Santa.

Coloratura Soprano: A singer who has great trouble finding the proper note, but who has a wild time hunting for it.

Compound Meter: A place to park your car that requires two dimes.

Con Brio: Done with scouring pads and washboards.

Conductor: A musician who is adept at following many people at the same time.

Conductus: The process of getting Vire into the cloister.

Counterpoint: A favorite device of many Baroque composers, all of whom are dead, though no direct connection between these two facts has been established. Still taught in many schools, as a form of punishment.

Countertenor: A singing waiter.

Crescendo: A reminder to the performer that he has been playing too loudly.

Crotchet: 1) A tritone with a bent prong. 2) It's like knitting, but it's faster. 3) An unpleasant illness that occurs after the Lai, if prolation is not used.

Cut time: When you're going twice as fast as everybody else in the ensemble.

Da capo al fine: I like your hat!

Detache: An indication that the trombones are to play with the slides removed.

Di lasso: Popular with Italian cowboys.

Discord: Not to be confused with Datcord.

Drone: The sound of a single monk during an attack of Crotchet.

Ductia: 1) A lot of mallards. 2) Vire's organum.

Duration: Can be used to describe how long a music teacher can exercise self-control.

Embouchre: The way you look when you've been playing the Krummhorn.

English horn: A woodwind that got its name because it's neither English nor a horn. Not to be confused with French horn, which is German.

Espressivo: Close eyes and play with a wide vibrato.

Estampie: What they put on letters in
Quebec

Fermata: A brand of girdle made especially for opera singers.

Fermented fifth: What the percussion players keep behind the tympani, which resolves to a 'distilled fifth', which is what the conductor uses backstage.

Fine: That was great!

Flute: A sophisticated pea shooter with a range of up to
500 yards, blown transversely to confuse the enemy.

Garglefinklein: A tiny recorder played by neums.

Glissando: The musical equivalent of slipping on a banana peel. Also, a technique adopted by string players for difficult runs.

Gregorian chant: A way of singing in unison, invented by monks to hide snoring.

Half Step: The pace used by a cellist when carrying his instrument.

Harmonic Minor: A good music student.

Harmony: A corn-like food eaten by people with accents (see above for definition of accent).

Hemiola: A hereditary blood disease caused by chromatics.

Heroic Tenor: A singer who gets by on sheer nerve and tight clothing.

Hocket: The thing that fits into a crochet to produce a rackett.

Hurdy-gurdy: A truss for medieval percussionists who get Organistrum.

Interval: How long it takes you to find the right note. There are three kinds: Major Interval: a long time; Minor Interval: a few bars; Inverted Interval: when you have to back one bar and try again.

Intonation: Singing through one's nose. Considered highly desirable in the Middle Ages

Isorhythm: The individual process of relief when Vire is out of town.

Isorhythmic motet: When half of the ensemble got a different photocopy than the other half

Lai: What monks give up when they take their vows.

Lamentoso: With handkerchiefs.

Lasso: The 6th and 5th steps of a descending scale.

Lauda: The difference between shawms and krummhorns

Longa: The time between visits with Vire.

Major Triad: The name of the head of the Music Department. (Minor Triad: the name of the wife of the head of the Music Department.)

Mean-Tone Temperament: One's state of mind when everybody's trying to tune at the same time.

Messiah: An oratorio by Handel performed every Christmas by choirs that believe they are good enough, in cooperation with musicians who need the money.

etronome: A dwarf who lives in the city.

Minim: The time you spend with Vire when there is a long line. Breve: The time you spend when the line is short.

Minnesinger: A boy soprano or Mickey's girlfriend in the opera.

Modulation: "Nothing is bad in modulation."

Motet: Where you meet Vire if the cloister is guraded.

Musica ficta: When you lose your place and have to bluff till you find it again. Also known as 'faking'.

Neums: Renaissance midgets

Opus: A penguin in
Kansas.

Orchestral suites: Naughty women who follow touring orchestras.

Ordo: The hero in Tolkien's "Lord of the Rings".

Organistrum: A job-related hazard for careless medieval percussionists, caused by getting one's tapper caught in the clapper.

Organum: You may not participate in the Lai without one.

Paralell organum: Everybody standing in a double line, waiting for Vire.

Pause: A short period in an individual voice in which there should be relative quiet. Useful when turning to the next page in the score, breathing, emptying the horn of salvia, coughing, etc. Is rarely heard in baroque music. Today, the minimum requirements for pauses in individual pieces are those of the Musicians'
Union (usually one per bar, or 15 minutes per hour).

Pneumatic melisma: A bronchial disorder caused by hockets.

Prolation: Precautions taken before the Lai.

Quaver: Beginning viol class.

Rackett: Capped reeds class.

Recitative: A disease that Monteverdi had.

Rhythmic drone: The sound of many monks suffering with Crotchet.

Ritornello: An opera by Verdi.

Rota: An early Italian method of teaching music without score or parts.

Rubato: Expression used to describe irregular behaviour in a performer with sensations of angst in the mating period. Especially common amongst tenors.

Sancta: Clausula's husband.

Score: A pile of all the individual orchestral voices, transposed to C so that nobody else can understand anything. This is what conductors follow when they conduct, and it's assumed that they have studied it carefully. Very few conductors can read a score.

Sine proprietate: Cussing in church.

Solesme: The state of mind after a rough case of Crotchet.

Stops: Something Bach did not have on his organ.

Supertonic: Schweppes.

Tempo: This is where a headache begins.

Tempus imperfectum: Vire had to leave early.

Tempus perfectum: A good time was had by all.

Tone Cluster: A chordal orgy first discovered by a well-endowed woman pianist leaning forward for a page turn.

Transposition: An advanced recorder technique where you change from alto to soprano fingering (or vice-versa) in the middle of a piece.

Trill: The musical equivalent of an epileptic seizure.

Trope: A malevolent Neum.

Trotto: An early Italian form of Montezuma's Revenge.

Tutti: A lot of sackbuts.

Vibrato: The singer's equivalent of an epileptic seizure.

Vibrato: Used by singers to hide the fact that they are on the wrong pitch.

Virelai: A local woman known for her expertise in the Lai.

Virtuoso: A musician with very high morals.

 

How to buy a stereo


1. Carefully calculate power requirements, based on room dimensions, etc. Multiply by a factor of 100.

2. The ideal system should have as many lights as possible, preferably blinking and flashing in time with the music.

3. The components should all have black metal finish, and generally look very cool.

4. The system should be broken up into as many components as possible. (e.g. pre-amp, pre-pre-amp, pre-menstrual-amp, post-amp, post-menopause-amp, etc.)

5. The most important part of a stereo system is the speakers, they should look very cool. Size and number of sub-speakers and varieties of components pointed at the listener is important. (e.g. tweeters, hooters, sub-woofers, super-sub-woofers, seismic noise generators, etc.)

6. The system should resemble the cockpit of an F16 or 757 aircraft; the more knobs and dials you can turn, the better.

7. The system should have full remote control capability, including over the mobile auto cellular phone so that the stereo can be playing as you get home.

8. Should have the capability of playing different music in every room of the house.

9. Components should have a cool names; this means no department store brands.

10. The complete set-up should put a major recording studio or large radio station to shame. After all, you may be trying to duplicate the exciting feeling of being at a heavy metal concert in a football stadium with 70,000 screaming fans.

11. Having state-of-the-art equipment is not enough. You should be a year or two ahead of everyone else. Equipment over the warranty period is obsolete and should be disposed of promptly.

12. The most important factor--out of everyone you know who owns stereo equipment, yours should be better.

Friday, May 31, 2013



LETS PLAY MUSIC TODAY

Accordion Jokes


An accordion is a bagpipe with pleats.

Q: What is the definition of an optimist?
A: An accordion player with a pager.

Q: What is the difference between an Uzi and an accordion?
A: The Uzi stops after 20 rounds.

Q: What do accordion players use as a contraceptive?
A: Their personalities.

Q: What's the range of an accordion?
A: Twenty yards if you've got a good arm!

Q: What's a gentleman?
A: Somebody who knows how to play the accordion, but doesn't.

Q: What's the difference between an onion and an accordion?
A: No-one cries when you chop up an accordion.

Q: What's the difference between an accordion player and a terrorist?
A: Terrorists have sympathisers.

Q: What's the definition of perfect pitch?
A: When an accordion is thrown down the toilet without it touching the sides.

Q: What's the difference between an accordion and a concertina?
A: The accordion takes longer to burn.

Q: How do you protect a valuable instrument?
A: Hide it in an accordion case.

Q: What's an accordion good for?
A: Learning how to fold a map.

Q: What's the difference between a chainsaw and an accordion?
A: A chainsaw can be tuned.

Q: Why is it good that accordionists have a half-ounce more brains than horses?
A: So they don't disgrace themselves in parades.


Bagpipe jokes


Q: Why do bagpipers walk when they play?
A: To get away from the noise.

Q: What's the only thing worse than a bagpiper?
A: Good question. We're still trying to find out too.

Bagpipes (noun) - I understand the inventor of the bagpipes was inspired when he saw a man carrying an indignant, asthmatic pig under his arm. Unfortunately, the man-made object never equalled the purity of sound achieved by the pig. -Alfred Hitchcock

Q. How do you get two bagpipes to play a perfect unison?
A. Shoot one.

Q. What's the definition of a minor second?
A. Two bagpipes playing in unison.

Q. What's the difference between a bagpipe and an onion?
A. No one cries when you chop up an bagpipe.

Q. What's the difference between a bagpipe and a trampoline?
A. You take off your shoes when you jump on a trampoline.

Q. How can you tell a bagpiper with perfect pitch?
A. He can throw a set into the middle of a pond and not hit any of the ducks.

Q. How is playing a bagpipe like throwing a javelin blindfolded?
A. You don't have to be very good to get people's attention.

Q. Why did the chicken cross the road?
A. To get away from the bagpipe recital.

Q. What's the difference between the Great Highland and Northumbrian bagpipes?
A. The GHB burns longer [but the Northumbrian burns hotter]

Q. What do you call bagpiper with half a brain?
A. Gifted.

Q. What's the difference between a lawnmower and a bagpipe?
A. You can tune the lawnmower, and the owner's neighbors are upset if you borrow the lawnmower and don't return it.

Q. How many bagpipers does it take to change a light bulb?
A. Five, one to handle the bulb and the other four to contemplate how Bill Livingston would have done it.

Q. How many bagpipers does it take to screw in a lightbulb?
A. 5-one to do it, and four to criticise his fingering style.

Q. If you were lost in the woods, who would you trust for directions, an in-tune bagpipe player, an out of tune bagpipe player, or Santa Claus?
A. The out of tune bagpipe player. The other two indicate you have been hallucinating.

Q. How do you make a chain saw sound like a bagpipe?
A. Add vibrato.

Q. How many bagpipers does it take to change a light bulb?
A. Five. One to handle the bulb, the other four to tell him how much better they could have done it.

Q. What's the definition of a gentleman?
A. Someone who knows how to play the bagpipe and doesn't.

Q. Why do bagpipers leave their cases on their dashboards?
A. So they can park in handicapped zones.

Q. What's the definition of a quarter tone?
A. A bagpiper tuning his drones.

Q. What do bagpipers use for birth control?
A. Their personalities.

Q. What's the difference between a dead bagpiper in the road and a dead country singer in the road?
A. The country singer may have been on the way to a recording session.

Q. What's the range of a bagpipe?
A. Twenty yards if you have a good arm.

Q. What do you call someone who hangs around with musicians?
A. A bagpiper.

Q. What did the bagpiper get on his I.Q. test?
A. Drool.

Q. What's one thing you never hear people say?
A. Oh, that's the bagpipe player's Porsche.

Q. Why do bagpipers always walk when they play?
A. Moving targets are harder to hit.

Q. How do you know if a bagpipe band is at your front door?
A. No one knows when to come in.

Q. Why did the bagpiper get mad at the drummer?
A. He moved a drone and wouldn't tell him which one.

Q. Why are bagpipers fingers like lightning?
A. They rarely strike the same spot twice.

Tom: "Hey, Buddy. How late does the bagpipe band play?"
Buddy: "Oh, about a half beat behind the drummer."

Q: What's the difference between a Scotsman and a Rolling Stone?
A: A Rolling Stone says "hey you, get off of my cloud!", while a Scotsman says "Hey McLeod, get off of my ewe!"

Q. How can you tell if a bagpipe is out of tune?
A. Someone is blowing into it.

Q. Why is a bagpipe like a Scud missile?
A. Both are offensive and inaccurate.

Banjo jokes


Q: How many banjo players does it take to change a light bulb?
A: Only one, but all the others gathered around will complain that that's not the way Earl Scruggs would have done it.

Q: How can you tell the stage you're playing on is level?
A: The banjo player is drooling out of both sides of his mouth.

Q: What is the difference between a banjo and an anchor?
A: You tie a rope to an anchor before you throw it overboard.

Q: Why do so many fishermen own banjos?
A: They make great anchors!

Q: Why did the Boy Scout take up the banjo?
A: They make good paddles.

Q: What is the difference between a banjo and a chain saw?
A: A chain saw has a dynamic range.

Q: What is the difference between a banjo and a chain saw?
A: You can turn off a chainsaw.

Q: What is the difference between a banjo and a South American Macaw?
A: One is loud, obnoxious and noisy; the other is a bird.

Q: What is the difference between a banjo and a Harley-Davidson motorcycle?
A: You can tune a Harley.

Q: What is the difference between a banjo and an Uzi submachine gun?
A: An Uzi only repeats 40 times.

Q: Why does everyone hate a banjo right off?
A: Saves time.

Q: Why is the banjo player a fiddle player's best friend?
A: Without him, the fiddle would be the most hated instrument on earth.

Q: How can you tell the difference between all the banjo songs?
A: By their names.

Q: What is the most seldom heard comment made of banjo players?
A: "Say, isn't that the banjo player's Porsche?"

Q: What do you say to the banjo player in the three piece suit?
A: Will the defendant please rise.

Bass jokes


Q: Why did the bass player get mad at the timpanist?
A: He turned a peg and wouldn't tell the bass player which one.

Q: How many bass players does it take to change a light bulb?
A: Only one - but the guitarist has to show him first.

Q: How many bass players does it take to change a light bulb?
A: Six. One to change it, five to fight off the lead guitarists who are hogging the light.

Q: Did you hear about the drummer who locked his keys in his car?
A: It took him four hours to get the bass player out.

Q: How many bass players does it take to change a light bulb?
A: None. The piano player can do that with his left hand.

 

The annoying drums


This guy goes on vacation to a tropical island. As soon as he gets off the plane, he hears drums. He thinks "Wow, this is cool." He goes to the beach, he hears the drums, he eats lunch, he hears drums, he goes to a luau, he hears drums. He tries to go to sleep, yet he hears drums.

This goes on for several nights, and gets to the point where the guy can't sleep at night because of the drums. Finally, he goes down to the front desk.

When he gets there, he asks the manager, "Hey! What's with these drums. Don't they ever stop? I can't get any sleep."

The manager says, "No! Drums must never stop. It's very bad if drums stop."

"Why?"

"When drums stop...bass solo begins."

Bassoon jokes


Q: Why did the chicken cross the road?
A: To get away from the bassoon recital.

Q: Why is a bassoon better than an oboe?
A: The bassoon burns longer.

Q: What is a burning oboe good for?
A: Setting a bassoon on fire.

Q: Which burns better, an oboe or a bassoon?
A: A bassoon; there's more wood!

Q: How many bassoonists does it take to screw in a light bulb?
A: Only one, but they'll insist on going through about 5 bulbs before they find one that suits this particular room and situation.

Q: What are oboes good for?
A: Kindling when burning basoons

Cello jokes

Q: What is the difference between a cello and a coffin?
A: The coffin has the corpse on the inside.

Q: Why are orchestra intermissions limited to 20 minutes?
A: So you don't have to retrain the cellists.

Q: How do you get a cellist to play fortissimo?
A: Write 'pp, espressivo'.

Clarinet jokes


Q: What's the definition of a nerd?
A: Someone who has his or her own alto clarinet.

Q: Why do clarinetists leave their cases on the dashboard?
A: So they can park in the handicap zones.

Q: What do you call a bass-clarinetist with half a brain?
A: Gifted.

Q: What is the difference between a clarinet and an onion?
A: Nobody cries when you chop an clarinet into little pieces.

Q: How do know a clarinet player is playing loud?
A: You can almost hear them.

Q: How do you get a clarinet player to play louder?
A: You can't!

Drum jokes


Q: Why do drummers have a half ounce more brains than horses?
A: So they don't disgrace themselves at the parade.

Q: How do you know if there is a percussionist at the door?
A: The knocking gets slower.

Q: How can you tell when there is a drummer at your front door?
A: The knocking gets faster.

Q: How do you know when a drum solo's really bad?
A: The bass player notices.

Q: How many drummers does it take to change a light bulb?
A: Only one, but he'll break ten bulbs before figuring out that they can't just be pushed in.

Q: What do you call someone who hangs around with musicians?
A: A drummer.

Q: What do you call a drummer who has just broken up with his girlfriend?
A: Homeless.

Q: How many drummers does it take to change a light bulb?
A: Twenty. One to hold the bulb, and nineteen to drink until the room spins.

Q: What did the drummer get on his I.Q. test?
A: Drool.

If thine enemy wrong thee, buy each of his children a drum
.

Which drummer?



There's a five pound note on the floor. Of a thrash guitarist, a drummer who keeps good time, and a drummer who keeps bad time, who picks it up?

The drummer who keeps bad time. The other drummer doesn't exist, and the thrash guitarist doesn't care about notes anyway.

What is your IQ?


Bob is throwing a party. He decides that, to break the ice at his party, he'll ask his guests what their I.Q. is--hopefully this will strike up an appropriate conversation from there.

The day of Bob's party rolls around, and when the first guest knocks on the door, Bob asks the person what her I.Q. is.

"200,000" replies the first guest.

"Well, that's great," says Bob, let's talk about ethereal astro physics.

Bob and this first guest talk about the aforementioned subject for a while.

Later in the party, someone else is at the door. "Hi my name is Bob; welcome to my party, what's your I.Q.?"

The new guest responds with "250".

"Great," says Bob. "Lets talk about advanced math. Bob and his new guest talk about calculus and statistics for awhile.

Much later in the party, after many more guests had arrived and been spoken to by Bob, yet another guest arrives at the door. "Hi, my name's Bob; welcome to my party, what's your I.Q.?"

This time the guest replies after putting some thought into it "five".

"Well, that's great," says Bob, "what kind of drumsticks do you use?"

Looking to buy


A man walks into a shop. "You got one of them Marshall Hiwatt AC30 amplificatior thingies and a Gobson StratoBlaster geetar with a Fried Rose tremolo?"

"You're a drummer, aren't you?"

"Yeah. How'd you know?"

"This is a travel agency."

Wednesday, December 19, 2012



Doomed People


Sometimes, it seems like some people are just plain *doomed*...

* A fierce gust of wind blew 45-year-old Vittorio Luise's car into a river near
Naples, Italy, in 1983. He managed to break a window, climb out and swim to shore -- where a tree blew over and killed him.

* Mike Stewart, 31, of
Dallas was filming a movie in 1983 on the dangers of low-level bridges when the truck he was standing on passed under a low-level bridge -- killing him.

* Walter Hallas, a 26-year-old store clerk in
Leeds, England, was so afraid of dentists that in 1979 he asked a fellow worker to try to cure his toothache by punching him in the jaw. The punch caused Hallas to fall down, hitting his head, and he died of a fractured skull.

* George Schwartz, owner of a factory in
Providence, R.I., narrowly escaped death when a 1983 blast flattened his factory except for one wall. After treatment for minor injuries, he returned to the scene to search for files. The remaining wall then collapsed on him, killing him.

* Depressed since he could not find a job, 42-year-old Romolo Ribolla sat in his kitchen near
Pisa, Italy, with a gun in his hand threatening to kill himself in 1981. His wife pleaded for him not to do it, and after about an hour he burst into tears and threw the gun to the floor. It went off and killed his wife.

* In
1983, a Mrs. Carson of Lake Kushaqua, N.Y., was laid out in her coffin, presumed dead of heart disease. As mourners watched, she suddenly sat up. Her daughter dropped dead of fright.

* A man hit by a car in New York in 1977 got up uninjured, but lay back down in front of the car when a bystander told him to pretend he was hurt so he could collect insurance money. The car rolled forward and crushed him to death.

* Surprised while burgling a house in
Antwerp, Belgium, a thief fled out the back door, clambered over a nine-foot wall, dropped down and found himself in the city prison.

* While motorcycling through the Hungarian countryside, Cristo Falatti came up to a railway line just as the crossing gates were coming down. While he sat idling, he was joined by a farmer with a goat, which the farmer tethered to the crossing gate. A few moments later a horse and cart drew up behind Falatti, followed in short order by a man in a sports car. When the train roared through the crossing, the horse startled and bit Falatti on the arm. Not a man to be trifled with, Falatti responded by punching the horse in the head. In consequence the horse's owner jumped down from his cart and began scuffling with the motorcyclist. The horse, which was not up to this sort of excitement, backed away briskly, smashing the cart into the sports- car. At this, the sports-car driver leaped out of his car and joined the fray. The farmer came forward to try to pacify the three flailing men. As he did so, the crossing gates rose and his goat was strangled. At last report, the insurance companies were still trying to sort out the claims.

* Hitting on the novel idea that he could end his wife's incessant nagging by giving her a good scare, Hungarian Jake Fen built an elaborate harness to make it look as if he had hanged himself. When his wife came home and saw him she fainted. Hearing a disturbance a neighbor came over and, finding what she thought were two corpses, seized the opportunity to loot the place. As she was leaving the room, her arms laden, the outraged and suspended Mr. Fen kicked her stoutly in the backside. This so surprised the lady that she dropped dead of a heart attack. Happily, Mr. Fen was acquitted of manslaughter and he and his wife were reconciled.


TOP 20 Reasons Chocolate Is Better Than Sex 


1) You can GET chocolate.

2) "If you love me you'll swallow that" has real meaning with chocolate.
 
3) Chocolate satisfies even when it has gone soft.

4) You can safely have chocolate while you are driving.

5) You can make chocolate last as long as you want it to.

6) You can have chocolate even in front of your mother.

7) If you bite the nuts too hard the chocolate won't mind.

8) Two people of the same sex can have chocolate without being called nasty names.

9) The word "commitment" doesn't scare off chocolate.

10) You can have chocolate on top of your workbench/desk during working hours without upsetting your co-workers.

11) You can ask a stranger for chocolate without getting your face slapped.

12) You don't get hairs in your mouth with chocolate.

13) With chocolate there's no need to fake it.
 
14) Chocolate doesn't make you pregnant.

15) You can have chocolate at any time of the month.

16) Good chocolate is easy to find.

17) You can have as many kinds of chocolate as you can handle.

18) You are never too young or too old for chocolate.

19) When you have great chocolate it doesn't keep your neighbors awake.

20) With chocolate size doesn't matter. It's ALL good!



ACTUAL ENGLISH SUBTITLES USED IN FILMS MADE IN HONG KONG

1. I am damn unsatisfied to be killed in this way.

2. Fatty, you with your thick face have hurt my instep.

3. Gun wounds again?

4. Same old rules: no eyes, no groin.

5. A normal person wouldn't steal pituitaries.

6. Damn, I'll burn you into a BBQ chicken!

7. Take my advice, or I'll spank you without pants.

8. Who gave you the nerve to get killed here?

9. Quiet or I'll blow your throat up.

10. You always use violence. I should've ordered glutinous rice chicken.

11. I'll fire aimlessly if you don't come out!

12. You daring lousy guy.

13. Beat him out of recognizable shape!

14. I have been scared shitless too much lately.

15. I got knife scars more than the number of your leg's hair!

16. Beware! Your bones are going to be disconnected.

17. The bullets inside are very hot. Why do I feel so cold?

18. How can you use my intestines as a gift?

19. This will be of fine service for you, you bag of the scum. I am sure you will not mind that I remove your manhoods and leave them out on the dessert flour for your aunts to eat. [sic, of course]

20. Yah-hah, evil spider woman! I have captured you by the short rabbits and can now deliver you violently to your gynecologist for a thorough examination.

21. Greetings, large black person. Let us not forget to form a team up together and go into the country to inflict the pain of our karate feets on some ass of the giant lizard person.


RULES OF BEDROOM GOLF !!!!!!!!!!

1. Each player shall furnish his own equipment for play, normally one club and two balls.

2. Play on the course must be approved by the owner of the hole.

3. Unlike outdoor golf, the object is to get the club in the hole and keep the balls out of the hole.

4. For most effective play, the club should have a firm shaft. Course owners are permitted to check shaft stiffness before play begins.

5. Course owners have the right to restrict the length of the club to avoid damage to the hole.

6. The object of the game is to take as many strokes as are necessary until the course owner is satisfied that play is complete. Failure to do so may result in being denied permission to play the hole again.

7. It is considered bad form to begin playing the hole immediately upon arrival at the course. The experienced player will take time to admire the entire course, with special attention to well formed bunkers.

8. Players are cautioned not to mention other courses they have played or are currently playing to the owner of the course currently being played.Upset course owners have been known to damage a players equipment for this reason.

9. Players are encouraged to bring appropriate rain gear.

10. Players should assure themselves that their match has been properly scheduled, particularly when a new course is being played for the first time. Previous players have been known to become irate to discover that someone else is playing what they consider to be a private course.

11. Players should not assume a course is in shape for play at all times. Some players may be embarrassed if they find the hole temporarily under repair. Players are cautioned to be extremely tactful in this situation. More advanced players will find alternative means of play when this is the case.

12. Players are advised to obtain the course owners permission before attempting to play the back nine.

13. Slow play is encouraged, however players should be prepared to play at a faster pace at the request of the course owner.

14. It is considered outstanding performance to play the same hole several times in one match, time permitting.

15. The course owner shall be the sole judge of who is the best player.

Friday, July 13, 2012



Rules for Cats Who Have to Run a House

 Introduction

The following is a manual of guidelines for the busy cat(s) who will have a house to manage after adopting one or more humans. It is, of course, impossible to cover all possible situations, as those humans are always up to some sort of mischief, but the compiler and contributors to this guide have endeavoured to cover as wide a variety of topics as possible. It is important that this document be kept out of the hands of humans, who will undoubtedly find a way to use it to their advantage.

2. Food

In order to get the energy to sleep, play, and hamper, a cat must eat. Eating, however, is only half the fun. The other half is getting the food. Cats have two ways to obtain food: convincing a human you are starving to death and must be fed now; and hunting for it oneself. The following are some guidelines for getting fed.

a) When the humans are eating, make sure you leave the tip of your tail in their dishes when they are not looking.

b) Never eat food from your own bowl if you can steal some from the table.

c) Never drink from your own water bowl if a human's glass is full enough to drink from.

d) The best times to inform humans of your dish's emptiness are when they are unable to ignore you, such as when they are sleeping or on the toilet. If you insist on waking a human at what it considers a "ridiculously early hour" for breakfast, be warned that the human may be as likely to throw you outside or in the basement as to feed you.

e) Should you catch something of your own outside, it is only polite to attempt to get to know it. Be insistent; your food will usually not be so polite and try to leave. If you can't be bothered to eat the food you've just caught, be considerate and don't waste it; it makes a perfect gift for humans! Carefully pick it up and carry it to the human's house and, if the door is closed, leave it on the doorstep. If the door is open, or there is a cat-flap, take it inside and leave it somewhere highly visible. The gift will be even more welcome if it is still alive! Live birds and mice make the best gifts as humans love a good game of chase just as much as you do, although be careful not to help them; it's their gift after all.

f) Table scraps are delicacies with which the humans are unfortunately unwilling to readily part. It is beneath the Dignity of a cat to beg outright for food as lower forms of life such as dogs will, but several techniques exist for ensuring that the humans don't forget you exist. These include, but are not limited to: jumping onto the lap of the "softest" human and purring loudly; lying down in the doorway between the dining room and the kitchen, the Direct Stare, and twining around people's legs as they sit and eat while meowing plaintively.

g) Coffee is known to be rejuvenating for both cats and humans. Whenever a human sets a cup of coffee on the floor within your reach, s/he is showing you great respect and worship. Softly blow the divine liquid until cool (you may even put your paw in it to make sure the temperature is just right) and then daintily drink it.

h) Occasionally there will be disagreements over what you and the humans will deem as edible. The appropriate action, should the stuff in question be too repulsive to ignore, is to bury it. Scratch at the floor and try to drag over objects to cover the offending item. This informs the ignorant human that it really belongs in the litter box.

2.1 Catnip

Most cats think that this strange-looking plant is Food of the Gods and better even than tuna. There are some, however, who are sadly deprived of the ability to enjoy this wonderful treat and will look upon the others with a mixture of confusion and disgust at the utter lack of Dignity of those partaking. If you are one of the latter, please skip to the next section.

Catnip is available in two forms, in the wild as an odd-looking plant that grows in delightfully fragrant, though often rather flattened, patches, and from the humans in a concentrated dried form. Unfortunately, the humans know of our weakness for catnip and will try to hold it out from us, often employing some very ingenious methods to do so. If the humans are careless enough to leave any catnip within reach, it is imperative to get it no matter what you have to tear apart to do so. Otherwise the humans will use it to attempt to coerce us to do things which would otherwise be beneath us.

The greatest hazard of catnip is that it causes those cats under its influence to utterly lose their Dignity. They roll around foolishly, purr at maximum volume, tear around the house at top speed, and do other things no sane cat would be caught doing. Do attempt to control yourself, especially if your humans have a "video camera" and are prone to using it.

3. Water

Water (also known as Cat Solvent) would be really great if it wasn't so wet! Dripping taps are the best sources of fresh water in the whole house. Toilets are the next best (but the water inside must be colorless and contain nothing!) Therefore it is imperative that any sound of running water be immediately investigated in case a free drink may be obtained. The bathtub is the best place to lurk in the bathroom when a human is present. A plaintive meow or two and perhaps hopefully licking the faucet usually will get most humans to turn on the tap for you. If the bathroom door is closed, demand entry noisily (see Doors). The water dish is to be used only as a last resort in case the humans leave the toilet lid down and the tub and sink are dry.

If a human has a sufficiently wide-mouthed glassful of liquid, immediately stick your face into the glass. If the opening is too narrow, dip your paw into the liquid, swirl it around, and give it the taste test. You may be pleasantly surprised to find beer or even milk! In any case, if the liquid is good, continue to sample, but only while your human is distracted. Some of the best water is ornamented with those cold, hard buoyant cubes that bob up and down in the liquid when pressed lightly. If your human protests, lick the condensation on the outside of the glass.

4. Sleeping

As mentioned above, in order to have enough energy for playing, a cat must get plenty of sleep. It is generally not difficult to find a comfortable place to curl up. Any place a human likes to sit is good, especially if it contrasts with your fur colour. If it's in a sunbeam or near a heating duct or radiator, so much the better. Of course, good places also exist outdoors, but have the disadvantages of being seasonal and dependent on current and previous weather conditions such as rain. Open windows are a good compromise.

A) Snoring is not a talent unique to humans; if the cat is sharing a bed with two humans, the well skilled cat can cause one of the humans to be blamed/swatted/smacked for the deed by the other.

B) If your humans don't let you into the bedroom at night, make them suffer for it. Even if they give you a nice warm room of your own to sleep in at night, with a catflap to the outside world, that just isn't good enough. There are several ways of registering your disapproval.

a) Trash the room they give you to sleep in. After all, the humans don't sleep in it, so why should you?

b) Fight noisily with other cats in the neighbourhood, just outside their bedroom window. Make sure that you appear in the morning with as many fresh scars as possible. Spend some time perfecting an aggrieved "Well, I wouldn't have all these injuries if you only let me sleep in the bedroom at night" expression.

c) When they finally rise and take a shower or a bath, locate the appropriate drain pipe and yowl up it. That amplified and disembodied "Meow" is sure to surprise them, as is the length of time you can do this without getting hoarse.

d) When they finally come downstairs, and call for you, refuse to use the catflap to enter the house. There's a perfectly good front door they can open. Of course, if they should anticipate you by opening the front door and calling, ignore them. You should only appear by the front door and yowl once they've closed it again.

5. Play

This is an important part of your life. Get enough sleep in the daytime so you are fresh for your nocturnal games. Below are listed several favourite cat games that you can play. It is important though to maintain one's Dignity at all times. If you should have an accident during play, such as falling off a chair, immediately wash a part of your body as if to say "I MEANT to do that!" It fools those humans every time.

5.1 Games

a) "Catch Mouse". The humans would have you believe that those lumps under the covers are their feet and hands. They are lying. They are actually Bed Mice, rumoured to be the most delicious of all the mice in the world, though no cat has ever been able to catch one. Rumour also has it that only the most ferocious attack can stun them long enough for you to dive under the covers to get them. Maybe YOU can be the first to taste the Bed Mouse!

b) "King of the Hill": This game must be played with at least one other cat. The more, the merrier! One or both of the sleeping humans is Hill 303 which must be defended at all costs from the other cat(s). Anything goes. This game allows for the development of unusual tactics as one must take the unstable playing theatre into account.

Warning: Playing games (a) and (b) to excess will result in expulsion from the bed and possibly from the bedroom. Should the humans grow restless, immediately begin purring and cuddle up to them. This should buy you some time until they fall asleep again. If one happens to be on a human when this occurs, this cat wins the round of King of the Hill.

c) "Tag" (Also known by humans as "Charge of the Light Brigade"): Obviously this game also requires two or more cats, and may include a dog as well. One cat is "it". The other(s) chase him around the apartment until they catch up to him. Then follows the "Scrum", after which the cat who caught the other becomes "it" and is chased around. Great fun, but has the greatest potential for loss of Dignity from maneuvers such as the Throw Rug Wipeout and the Non-Carpeted Floor Skid. Whenever such a situation occurs, all feline participants must immediately wash themselves. Dogs are generally too stupid to do this and may continue to play. In this case, the dog automatically becomes "it" and should be subjected to the Pileup.

d) "Tube Mouse": This is a game played in the bathroom. Next to the Big White Drinking Bowl is a roll of soft white paper which is artfully attached to the wall so that it can spin. Inside this roll is the Tube Mouse. When you grab the paper, the Tube Mouse will spin frantically as it tries to escape from you. When the Mouse is exposed, it dies of fright and stops spinning. But that's OK because you now have a great new toy to pounce on, play with, and shred! Part two of the game is to make the angry human believe that the other cat did it. This is related to another fun game, "Snowstorm", in which you try to make it look like a blizzard has occurred in the room. You can track shreds all over the house for greater enjoyment. Be warned that this variant often results in the coming of the Vacuum Monster.

e) "Fetch": Only dogs will run after a ball or stick that humans throw, take it back to them, and continue doing this until they drop. As established earlier, dogs are not bright. A dignified cat MAY fetch a ball for its human, but if the human persists in continually throwing the ball away, assume that the human truly does not want it, and leave it.

f) "Kibble Soccer": Any number of cats can play. The game begins when the referees go to bed. The player runs to the bowl where the dry cat food is kept, and executes a "place-kick." The player does this by attempting to kick one kibble from the bowl with a paw. Using the nose and tongue ("heading") is allowed, but this is considered bad form. Often the bowl must be tipped, rocked or rattled. Once the kibble is out of the bowl and in play, the player proceeds to bat it around the room as quickly as possible. This is accomplished with short alternating swipes with the front paws, running behind it as it moves (this is also known as the "kibble dribble"). If the kibble gets stuck at the intersection of two walls, the player must attempt to put it back into play with a "corner kick."

If the kibble is still on the playing field after 30 seconds, the player is awarded a point. She is then allowed to eat the kibble, after which she returns to the bowl to put the next one into play. No points are awarded for kibbles that are kicked out of the playing area (under the stove, behind the refrigerator, etc.). These are left for the cockroaches, and other spectators. The player must put a new kibble into play.

For equipment, any dry kibble will work, although Science Diet round kibbles roll particularly well. The referees control the pace of the game by waking up (usually after the first few points have been scored) and imposing obstacles between the player and the kibbles. The referees do this by placing covers on top of the bowl, placing the bowl on a counter top or shelf, or otherwise hiding it. An advanced player is measured by the degree of ingenuity displayed in overcoming the obstacles between herself and the kibbles and resuming the game.

The game ends when all the kibbles are eaten or out of the playing field, or when a referee puts the player in the penalty box.

g) "Rumpus Raising"

Step 1: Warm up by tearing through the hallways and over furniture at high speeds. Be sure to drag your claws and make zzzzzrt noises on the rugs. Furniture that is off limits during the daytime makes great springboards. (Even more fun with two or more participants.) Important style points are gained during this step. 2 extra points if you get a yell from a judge.

Step 2: Find objects that make noise and activate them. Door stoppers that go SPROOOOOOOONGONGONGONG when you run by them, wind chimes and blinds that rattle when disturbed, and loose objects that go thud when they hit the carpet are best. Technical points are awarded in this step. The more complex the device the better. 5 points for knocking over the phone so it goes BEEP BEEP BEEP *Please hang up* BEEP BEEP...

Step 3: Make the loudest possible noise. Glassware and remote controls are useful here. It might be beneficial to slightly open the judges' door before this step. Final creativity points are awarded now.

Step 4: Look innocently at the dog and fish when the judges storm into room and turn on the lights. Pretending to be asleep is good form. 5 bonus points if another pet gets blamed, and 7 points for style if the judges stub, trip or completely fall over the objects knocked over!

h) "Skiing"

This game is played when your human has the newspaper lying on the floor for reading. Run down a hallway toward the newspapers at full speed, leap onto the paper and see how far you can slide. The slippery advertisements are best for this. This game is even more fun if your human is unaware that you are going to play. It can be followed by a good round of "Catch Mouse" (newspaper variant). It can also be played on throw rugs.

5.2 Toys

Any small item is a potential toy. If a human tries to confiscate it, this means that it is a Good Toy. Run with it under the bed. Look suitably outraged when the human grabs you and takes it away anyway. Watch where it is put so you can steal it later. Two reliable sources of toys are dresser tops and wastebaskets. Below are listed several types of cat toys.

a) Bright shiny things like keys, brooches or coins should be hidden so that the other cat(s) or humans can't play with them. They are generally good for playing hockey with on uncarpeted floors.

b) Dangly and/or stringlike things such as shoelaces, cords, gold chains and dental floss also make excellent toys. They are favourites of humans who like to drag them across the floor for us to pounce on. When a string is dragged under a newspaper or throw rug, it magically becomes the Paper/Rug Mouse and should be killed at all costs. Take care, though. Humans are sneaky and will try to make you lose your Dignity. Note that playing with shoelaces when the human is trying to tie them is another form of Hampering.

c) Within paper bags dwell the Bag Mice. They are small and camouflaged to be the same colour as the bag, so they are hard to see, but you can easily hear the crinkling noises they make as they scurry around the bag. Anything, up to and including shredding the bag, can be done to kill them. Note: any other cat you may find in a bag hunting for Bag Mice is fair game for a Sneak Attack, which will usually result in a great Tag match.

d) Ignore anything that appears to be a store-bought cat toy. After all, in the old days, cats had to fashion their own toys. Store-bought toys are an affront to a "real" cat.

6. Supervising (a.k.a. Hampering)

It is well known that humans are incapable of performing even the simplest of tasks without feline supervision and/or assistance. This supervision is absurdly known by the humans as "hampering". If one of your humans is engaged in some close activity and any others are idle, stay with the busy one. It would take a large book to describe all of the activities which need to be supervised, so only a condensed list is presented below.

a) When supervising cooking, sit just behind the left heel of the cook. You cannot be seen and thereby stand a better chance of being stepped on and then picked up and comforted.

b) For book readers, get in close under the chin, between eyes and book, unless you can lie across the book itself.

c) For knitting projects or paperwork, lie on the work in the most appropriate manner so as to obscure the maximum amount, or at least the most important part. Pretend to doze, but every so often reach out and slap the pencil or knitting needles. The worker may try to distract you; ignore it. Remember, the aim is to hamper work. Embroidery and needlepoint projects make great hammocks in spite of what the humans may tell you.

d) For people paying bills (monthly activity) or working on income taxes or Christmas cards (annual activity), keep in mind the aim: to hamper! First, sit on the paper being worked on. When dislodged, watch sadly from the side of the table. When activity proceeds nicely, roll around on the papers, scattering them to the best of your ability. After being removed for the second time, push pens, pencils, and erasers off the table, one at a time.

e) When a human is holding the newspaper in front of him/her, be sure to jump at the back of the paper. They love surprises.

f) As often as possible, dart quickly and as close as possible in front of the human, especially: on stairs; when they have something in their arms; in the dark; and when they first get up in the morning. This will help their coordination skills.

g) Always sleep on the human at night so s/he cannot move around.

h) When a human is attempting to "make the bed", hop on it and curl up in the middle, or pounce on the sheet the human is trying to rearrange. If the human tries to ignore you by covering you with the sheets, move around and try to mess things up. Protest loudly when you're evicted.

i) Laundry presents many opportunities to hamper (hence the other name for the laundry basket, the laundry hamper). Laundry fresh from the dryer is a perfect bed, since it is warm and soft. As soon as it is put on the bed for sorting, arrange yourself for a nap. If the human removes you, keep returning until the laundry isn't warm anymore. Now it's play time. Pounce on anything the human tries to move around for folding, especially socks and nylons. For added fun, grab a sock and hide under the bed.

j) When a human is working at a computer, s/he isn't paying attention to you. Fortunately, this problem is easy to remedy. You can easily obstruct the human's view of the screen with your beautiful tail, or if it's low enough, with your even more beautiful body. Trampling on the keyboard is always good for some attention as well. Pay special attention to the keys marked "Esc", "
Del", and "Brk". If you need to nap while supervising your human, good places are the keyboard, on top of the plastic thing with the cord that the humans laughably call a "mouse", or on the human's arms. If the human insists on removing you from these choice locations, there's always the lap. If possible, while in the lap try to drape yourself on one of the human's arms.

k) Guidelines for where to sit or lie down.

1) It is considered bad form to lie on the bare floor, couch, or bed. An exception is made for the human's favourite chair, which you are allowed to sit on no matter what (or who) is there.

2) On a bed, there will often be laundry or clothes lying there. It is your duty to lie on them to get your beautiful fur on them. If there is a choice, choose either the cleanest item or the item which contrasts most strongly with your fur. If your human protests, act cute.

3) It is also your duty to lie in an area that makes your human contort to the greatest extent if s/he wishes to share the bed/couch with you.

4) Even resting on a book or a newspaper on the floor is preferable to just lying on the floor. Newspapers are particularly important to sleep on if your human has them on the floor for his/her reading convenience.

5) Select a chair to sleep on that hampers your human the most. For example, if your human is doing a craft on the kitchen table to prevent your interference, it is your duty to take a nap on the chair your human would like to be sitting in. No other chair at the kitchen table will do.

6) If kicked off any preferred seating, it is of critical importance that you not immediately go about your business. You must either sit still for a time, washing yourself to save face, or lie on the floor to make your human feel guilty. If the human cheats by moving your resting chair and/or sitting in a different one (in a situation such as the kitchen table example above), you may be able to continue hampering by jumping into the human's lap. If the human has to get up to get something and dumps you off, immediately occupy the chair and look smug. Of course, the human will just switch chairs or remove you again. This game can be played for hours.

7. Scratching Posts

It is advised that cats use any scratching post the humans may provide. They are very protective of what they think is their property and will object strongly if they catch you sharpening your claws on it. Being sneaky and doing it when they aren't around won't help, as they are very observant. If you are an outdoor kitty, trees are good. Sharpening your claws on a human is a definite no-no! Some humans come equipped with "jeans", which can be scratched without inflicting too much injury. Attempts to climb up them will result in further attention, albeit perhaps not the kind you wish.

8. The Vacuum Cleaner

This appalling Beast is known by many names, Cat Eater being the most prevalent. Normally pliable, agreeable humans will turn into raging monsters while under Its influence, running around the house sucking up all the carefully shed cat hair and terrorizing the feline residents with evil glee. Nothing can stop It until the influence is over and the foul device is put back into Its closet. All you can do is run and hide when you hear the engine roar to life and hope that It doesn't find you. On some occasions, however, the humans are forced to open up the vacuum cleaner and remove a swollen, dusty bag from within. This is Its stomach, and must be destroyed if you can get the chance. Do not worry if the human yells at you, for the yell is really that of the Beast in pain.

9. Doors

To get a door opened, stand on your hind legs and hammer it with your forepaws and/or yowl. Once the door is opened, it is not necessary to use it. After you have ordered an "outside" door opened, stand halfway in and out and think about several things. This is particularly important during very cold weather, rain, snow, or mosquito season. Protest if the human uses a foot to "encourage" you to leave.

If a human goes into a room, especially the bathroom, and closes the door to exclude a cat, meow pathetically and try to stick your paws under the door to open it. If the human relents, lets you in and then closes the door, immediately demand to be let out. If the human lets you out and closes the door, immediately demand to be let in again. This is especially fun when it's the bathroom and there are guests. This game can be played until the human wises up and hoses you with a squirt gun. Scuttle out of range and wash yourself, to pretend that the assault on your Dignity didn't happen.

Sometimes doors can be opened by cats without the aid of humans. Such doors must be kept open for the cat(s) to investigate within at any time. Swinging doors are to be avoided at all costs; their nickname "Tail-Biter" tells it all.

If a door that is usually kept closed, such as a closet door, is opened, you must immediately rush in to investigate to see if anything has changed since the last time you were in there. Resist the human's attempts to remove you before you have completed your investigation. Protest loudly when the human removes you anyways.

10. Humans

Humans have three primary functions: to feed us, to play with and give attention to us, and to clean the litter box. It is important to maintain one's Dignity when around humans so that they will not forget who is the master of the house.

One way to keep your human healthy is through agility training. You can do this by running ahead of your human, maintaining a distance of about one and a half of the human's paces, and suddenly stopping to clean yourself. If the human doesn't trip over or boot you (a very real hazard, especially from beginner humans), s/he is fit and able to avoid all sorts of danger in his/her world. A bonus from this exercise is that the sight of the human will be very amusing and you can share the experience with your friends on the back fence.

10.1 Waking Them Up

It is not known why humans like to sleep when it gets dark, just when the day is young and the masters of the house are fresh and ready for play. It is known, however, that sleeping humans are boring to be around and that they occasionally must be roused to attend to our needs, such as to get fresh food or water or to retrieve a toy that was batted under the sofa. Almost all of them strongly dislike being dragged out of bed in their so-called "wee hours". Some will even pretend to be asleep even when we know they're not, hoping we'll give up and go away. Persistence is the key to success in any case.

One effective method of rejuvenating a dormant human is the "direct approach", namely jumping on the bed and doing one or more of the following: trampling, licking and/or nibbling any exposed parts, purring, meowing, head-butting, light taps on the eyes, or playing "Catch Mouse" or "King of the Hill". This may only result in your being ejected from the bed, but at least you now have the human's attention.

If the human is being stubborn, you may have to resort to more drastic tactics, such as ripping down posters, rattling blinds, knocking over and looting a wastebasket, knocking items off the dresser, singing at the top of your voice, or even curling up on the human's head (often the only visible part). As well as being warm, in this way you will be aware of any movement made by the human, probably even before he is aware of it. You will be unlikely to wait for long. Another effective tactic is to jump, walk or knead on the human's abdomen, where the bladder is located. If the human hasn't been to the Big White Drinking Bowl during the night you can be sure of a rapid response. Eventually the human will get up and do what you want, usually employing some bad language while doing so.

Warning: It is not advised to do this on a regular basis. It will very likely result in your being "banished" from and denied access to the bedroom altogether, in which case it becomes much more difficult to get them to respond to your wishes. Thumping the door or yowling may be initially effective, but will likely result in being further banished to the basement or even the kitty carrier! Discretion is thus strongly recommended.

Of course, if the human gets up on his own in the wee hours to go to the bathroom, you are free to get him to do your bidding while he is too sleepy to put up much resistance.

10.2 Mornings

In order to provide and care for you, the humans must leave the domain every morning (usually before you take your first cat nap). To help them on their way, either yowl loudly, massage their scalps with your claws, gently bounce on top of them in bed, knead their chests, purr, and/or drool on them. See also "Waking Them Up". The best time to do this is about 24 minutes before their clock begins to blare or ring. We must protect them from the noise because it could ruin their sense of hearing.

10.3 Guests

a) Quickly determine which guest hates cats the most. Sit on that lap. If you can arrange for particularly bad "tuna breath", so much the better.

b) For sitting on laps or rubbing against trouser legs, select fabric which contrasts well with your fur. For example: white-furred cats go to black wool clothing. Note: Velvet takes precedence over all other cloth.

c) For the guest who exclaims, "I love kitties!", be ready with aloof disdain, apply claws to stockings or arms, or use a quick nip on the ankle.

d) When walking among the dishes on the dinner table, be prepared to look surprised and hurt when scolded. The idea is to force your humans to reveal that they tolerate this behavior when company is not there.

e) Always accompany guests to the bathroom. It is not necessary to do anything, just sit and stare.

10.4 Laps

Undoubtedly the best way to get attention from a human is to jump in his/her lap and purr. Few humans can resist because it makes them think you like them (which may even be true!). Ear scratches, belly rubs, back stroking: all these and more can be yours. Some cats like this treatment a little TOO much and acquire the silly name "Lap Fungus". Lap sessions also provide golden opportunities for shedding; be sure to take advantage of clothes which contrast with your fur (see also "Guests"). Unfortunately, humans have the annoying tendency to want to get up to do their mundane activities, like answering the thing that rings or going to the Big White Drinking Bowl. Protest this disturbance with accusing looks and plaintive meows. Some laps may require "softening up" with a little kneading; just be sure not to use the claws or you may have an unexpected flying lesson!

10.5 Confusing Them

Humans (for the most part) love order and predictability. They especially like their pets to be predictable. So if you are in the mood to indulge in a little low-risk mischief, behaving irrationally is an excellent option. The usual method is to simply tear around the house at top speed talking to yourself and perhaps launching a frenzied attack on an unsuspecting toy. If there are two or more cats in the household, you can take turns chasing and wrestling with each other. This is usually good for a shake of the head from the human, along with "Crazy cat(s)" muttered under his/her breath.

Another way to baffle the humans is to interrupt your passage across a carpet (at whatever velocity) with a sudden vertical leap into the air. Then continue on as if nothing had happened. If you're skilled enough, you may be able to convince the human(s) that there are "rug worm